okey, so the vehicle pawn is spawned in the Editor allready so its in the World, any player can get into it by pressing [E]
i do that by Running a Event “OnServer” and then “OnMulticast”…
I do my logic and just add the relevant controller to the “Possess”
all good but the > Client is always jittering/vibrating/lagging
even doe he is the owner.
it looks fine on the Server side of course, but it needs to look goof for the client itself…
how can i set it up so the vehicle movement doesn’t depend on the server to move the vehicle ?
(as that’s what i think is happening)