VehiclePawn Posses by Client Lag

okey, so the vehicle pawn is spawned in the Editor allready so its in the World, any player can get into it by pressing [E]

i do that by Running a Event “OnServer” and then “OnMulticast”…

I do my logic and just add the relevant controller to the “Possess”

all good but the > Client is always jittering/vibrating/lagging
even doe he is the owner

it looks fine on the Server side of course, but it needs to look goof for the client itself…

how can i set it up so the vehicle movement doesn’t depend on the server to move the vehicle ?
(as that’s what i think is happening)

This is using ChaosVehicle

also Client side the vehicle cant go past15km due to Sync with the server, this is terrible