So i had my AI car using the above car setup and driving around the track nicely. I come back, touch nothing and play. The car just rocks back and forth in forward/reverse.
I tested the BP and the car is getting 1.0 throttle. Yet no movement.
Does anybody know what could cause this?
Lmk if you want to see blueprints but all my BPs wete just working and the car is getting the correct throttle value.
Hope you guys can help.
Thanks
Edit: The AI car is supposed to follow the spline I’ve setup.
Hi thanks for the quick reply. It turns out that the actual vehicleadvpawn isnt working. I just played as that car and i cant move. I just read that this can happen where i get accessed none on the chaoswherledvehicle and wheeledvehicle components. Now the only question is how do i fix this bug when Unreal caused it.
if its saying “none” that means the object isnt being referenced anymore. you probably have 4 variables, one for each wheel somewhere. those 4 need to be given the wheels you are actually using in your vehicle.
its also possible that you arnt working with the correct object, or you set the object up in a really lose, runtime way. and so it got deleted or reset when you updated something else
I found out that the default vehicleadvpawn broke. I found another threat talking about this. Before 5.3 you could just restart the engine but in 5.3 it doesnt fix it.
I tired manually driving that car and i still couldnt drive it. Didnt move. But the day before it worked fine. Its somehow losing its wheeledvehicle component references. They are still set on beginplay, but theyre always invalid.
I guess ill have to wait for a fix and try to use another vehicle. Having a heck of a time making my custom car that i setup follow a spline. Keeps veering off at seemingly random spline points. Feels impossible to make the spline perfect enough.
In case you still reply ill check for your answer tomorrow.