I just found this article: Modular Pawn
This suggests that the topic discussed in the first post should be realizable without an extreme amount of effort. However, the article seems outdated (the parameter passed to the constructor looks strange) and the last lines of code hint at a mistake. Also, there is no mention of how to animate the full pawn, including the different components. The article sadly is not much more than a little teaser, a promising one. Is anybody around who can give me hints on whether the animation of a multi-component pawn is possible and how to approach it?
To elaborate on the example from the article: Assume I create a full human pawn, with head, two arms, two legs etc. If I now want to have the character do a dodge-roll, would the process of creating the animation become extremely tedious or is there an easy way I am not seeing?
I am digging into other parts of the engine while I hope for some enlightenment here. UE4 is just the best thing ever.