Vehicle with attachments

If I create a vehicle blueprint and attach a component (staticmeshcomponent, a trigger, whatever) to the vehicle mesh, and position the new object in the components view, the object’s location is way offset from the vehicle, usually rotated and floating on top. The only current workaround I’ve found is to make sockets for every component on the skeletalmesh and set that socket as the component’s parent socket, which is a pain.

Hi ,

Unfortunately I have not been able to reproduce this thus far. Can you give me exact repro steps to follow to recreate this on my end? Have you been able to reproduce this in a blank project with no additional content?

Hmm, on further investigation I’m actually not seeing this on the Sedan example vehicle. I’ll look into it some more.