My vehicle wheels fall through the floor.
I tried:
Re-importing the FBX source asset, setting up the physics from scratch
Following different tutorials and reading up documentation
Contacting a Youtuber who used the same asset pack and followed his step-by-step
The wheels still sink through the floor, their collision is ignored completely in-game.
In the physics editor, it collides perfectly.
If I drop the car into my scene and simulate, it works fine and the collisions are correct - wheels even spin when the car moves.
The problem starts when:
I properly set up the wheels in the vehicle’s movement component (naming them, etc. in the correct order).
I’ve done everything accurately as every tutorial described, even the YouTuber who had used the same assets and got around the same problem and my issue persists.
Hey can you try increasing the uniform scale in your skeletal mesh and then reimporting the mesh using the reimport option on the top in the skeletal mesh editor. This helped me earlier when I faced the same issue. The Unfurom Scale value only seems to reflect when you reimport the mesh.