I’ve been scratching my head to try and figure out why this is happening. I also haven’t been able to find anything useful from issues that are already solved. When I use simulated physics the wheels just pop out as shown in the images (ingame is the same). for kinematic it just makes the wheels sink into the ground.
Both options make the vehicle completely unuseable.
Also I feel its worth noting that I have a “gun” (static mesh) attached to the vehicle and when gameplay starts it teleports to another location as well and the Camera rotates for some reason.