I posted this in the animation thread, but I think it may be better suited here.
Does anyone know how to make a vehicle’s wheels steer/turn while following a spline path, based on the attached BluePrint?
I’m using this BP method taught by Matthew Doyle, from this video Animation in Unreal Engine: Adding Life to Your Story | Webinar - YouTube to make the wheels rotate based on their position, but is it possible to make the wheels turn or steer as the vehicle turns on the spline?
I am using this for cinematic purposes and not for video games.
Added bonus, any thought to add basic suspension properties as well?
Thanks in advance!