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Vehicle wheel’s steer/turn while following a spline path?

Hi community,

I posted this in the animation thread, but I think it may be better suited here.

Does anyone know how to make a vehicle’s wheels steer/turn while following a spline path, based on the attached BluePrint?

I’m using this BP method taught by Matthew Doyle, from this video Animation in Unreal Engine: Adding Life to Your Story | Webinar - YouTube to make the wheels rotate based on their position, but is it possible to make the wheels turn or steer as the vehicle turns on the spline?

I am using this for cinematic purposes and not for video games.

Added bonus, any thought to add basic suspension properties as well?

Thanks in advance!