Vehicle Wheel Collision Problem

I’m trying to import a car into UE 4.18. As you can see from the image below, the foward vector and the up vector are set to +x and Z respectively. I’ve setup the wheel animations and the wheels rotate perfectly fine but the problem is with the collisions of each wheel that are spawned from the wheelmovement component in my WheeledVehicle BP. Using the PXVIS command, I found out that the wheels are spawned flat on the ground with rotations messed up. Because of this, my car does not move. I have been wrangling my head around this problem for about 1 week now. I’ve tried numerous methods to try fix it but I keep facing the same problem.

Any help would be greatly appreciated.


Make sure EVERYTHING in the bone has +X as the forward axis in the LOCAL rotation in 3DS max.