Vehicle wheel collision problem

Thanks for your replies at first. Pierdek, if you have mentioned about joint rotation of wheels, we tried both positions and nothing has changed. Jacky we’re using maya as third party 3d soft, not max. It seems weird actually, as you know x-y-z coordinates of maya and unreal are quite different. At the beginning, we suffered export-import issues which are caused by axis difference, but designing in maya axis, exporting to unreal with “Select up-axis as z” option selected solved the problem. We applied the same solution to wheels also, but it didn’t seem okay. Also tried the change wheels axis to other options, nevertheless that has not solved it.

You can download the fbx file that we used on this link.

Thanks.