I’ve set up some vehicles (armatures only) with the Vehicle Wheel BP and the cylinder Collision Mesh. This works fine. In this process, I use the Console Command, ‘pxvis collision 1’ to view the wheel collision meshes.
However, after I add static mesh components to the vehicle BP (windows, spoilers, etc.), the wheel cylinder collision mesh is no longer visible.
Is this a bug? By design?
And yes, I realize that I should probably perfect the wheel collision before adding other components…