Created and rigged in Blender 2.9 and imported into UE4 4.26. Wheel colliders only show up in skeleton mesh and not in physics, only the body shows. How do I get them to show or how to manually create? New to vehicles. Tried everything I could think, no tutorials address the issue.
Check the Options under Skeleton Tree. You can choose “Show All Bones” to see the skeleton in phat.
Your vehicle blueprint also needs VehicleWheels and those need TireConfigs. Both can be extended from the base classes.
Check out the vehicle template project (the one with the buggy) for more info.