I’ve created and uploaded two video tutorials. Thanks to GeoDav and countless other UDK developers for their earlier work on vehicles, I’m not sure I would have figured any of this out without them.
Part one is a vehicle modeling and rigging tutorial in Maya: https://www.youtube.com/watch?v=9yrHqMBynlw
Part two is a vehicle implementation tutorial using Blueprints: http://www.youtube.com/watch?v=t82xeOPW6Z4
I will post more videos as I work my way through tuning and replication. I’m also open to doing a C++ version if there is enough interest. Lastly, I do think official (read: better) vehicle support from Epic is right around the corner given some of the commits I’ve seen on the master branch recently: