Vehicle unpossesses/ejects/loses camera randomly

On camera: Cameralose - YouTube

I have a physics spaceship that randomly stops possessing - or loses the camera view when i fly around a certain region (not sure). Very annoying. I checked Wireframes if i collide into something, but there’s nothing there? What is this?

Edit: (This sometimes happens to FirstPersonCharacter too)

The ship mesh is root component - the ship is very tightly together with a camera and collision boxes moving with it…flies great… i just changed the collision on this moving target i’m chasing and it seems to work now - fingers crossed…

If you have physics enabled on the mesh, it will jump out of the character / pawn.

Still unsolved - problem happens only when I use the WASD keys rapidly.

Edit: Actually when i use WASD and fly backwards, and hold Space (up).

The ship flies entirely on impulse (Add Force). Can’t see any faulty nodes there.

Now it turned out that pressing Alt+S actually unpossesses the vehicle… the toolbar button switches.

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It happens only in the Viewport and not in a standalone game. Any help on how to fix it would be appreciated.
I have not set up a key combo like this.