In this guide, I get as far as “Right click in the Anim Graph, from the context menu search for the Wheel Handler node, and select it to create it.” Basically, it’s not there. The vehicle sample doesn’t appear to use it either. Am I missing something?
What’s the parent of your anim instance? The node is specific to the vehicle anim instance.
The vehicle sample should be using this. Could you take a screenshot? Does the vehicle sample work when you run it?
You’ve made the mistake of creating your blueprint based on “animinstance” parent class and not “Vehicle anim instance”… Ori forgot to mention that in his tutorial
When you create your blueprint and choose your skeleton, look at the top of the box where it says parent class.
This is interesting. I am using 4.1 currently at my job because the programmer in charge of integration is lazy – so I do not have the wheel handler node OR vehicle anim instance template, as well and need a fix or workaround for this.
The documentation should specify that VehicleAnimInstance needs to be the parent class.
(https://docs.unrealengine.com/latest/INT/Engine/Physics/Vehicles/VehicleUserGuide/#creatingtheanimationblueprint)
If you can not find this node, try unchecking Conext Sensitivity.