Vehicle Tire Smoke, Squealing, and SkidMarks.

How can I go about adding a particle, decal, and sound at a location when the tires of a vehicle are slipping. I was hoping I could just get tire slip values and when that value is in a range I would spawn those items at the tire location.

Any help would be appreciated.

If you can get the tyre slip value then just fire off an event which spawns the particles at a socket on the vehicle.

Is there a way to access tyre slip values in BP? I have no C++ guys on my team.