Vehicle Template

Status

In Progress

Vehicle Templates provide subclassable vehicle prefabs, so developers can customize a working vehicle through Verse and Scene Graph without rebuilding its driving and networked physics.

Each template prefab delivers a number of vehicle specific Scene Graph components with editable fields that customize the it’s movement behavior. The arrangement of entities and components provide a logical plan for important parts of a vehicle, such as wheels, suspension and seats, each with properties to configure. Subscribable events allow developers to trigger logic in their own scripts to effect vehicle template entities. Each vehicle template ships with a default mesh that is used in the physics simulation underlying it’s movement.

Roadmap Image

12 Likes

Yesssss please! vehicles are so limited right now

Awesome!

Can’t wait.

Things I expect from this:

  • vehicle entity that properly replicates
  • ability to “re-scale” the vehicle both as spawn and runtime
  • cosmetic support for cars
  • cars should be able to drift
  • CRITICAL: no left stick acceleration by default and no camera based steering by default (most annoying features when designing vehicle focused games, these are fine in BR as a form of accessibility but are a huge pain point in vehicle focused experiences)
  • ability to apply forces at runtime
  • ability to change / read speed at runtime

Is this true that the template won’t be experimental when it gets released? :eyes:

3 Likes

omgg i can’t WAIT for this!

can’t wait!

WE NEEED IT

This sounds super amazing