We are developing a racing game which utilizes two guages, Oil Pressure and Temperature. I made a master material with 2 parameters, face and pointer and then created instances for each of the guages with the exposed parameter of the pointer to transform at runtime. However I’m struggling on how to actually get the engine temp or “oil pressure”
Speed and RPM meters are easy because they naturally happen with a wheeled vehicle, just stuck on what inputs would be used to drive the pointer movement for temp and oil.