Hi there, I’m new to UE and I try to set up an off-road vehicle for my own hobby project. I’m far from done, but see the final result already bumping and jumping. There is one visually unpleasing thing, I would like to correct. It is the suspension, that travels too fast to the max drop limit during loosing ground contact. Like, if the vehicle is driven over a cliff, the wheels drop down so fast, it looks completely unrealistic.
My first idea was to measure the distance between the vehicle wheel (the bone modified by the vehicle) and the visually visible wheel (the copy bone with the mesh) to be able to detect a fast deflection before altering the Z translation accordingly. This somehow didn’t work out. I have no clue why yet…
Maybe there is a much easier solution to this problem!?
Thanks & Regards