Vehicle stuck on spot, jittering

Thank you for the responses guys. Well, the pivot point is definitely at 0,0,0:

Not sure on how to capture the bones though - they’re not being shown in PHAT and I can only see the root bone in the skeletal mesh window (it’s at 0,0,0). (*sorry I’m being a bit of a noob here, I’m specializing in environments, I have no clue how I end up dealing with rigs).

I gave the tires sphyls like you mentioned and took kinematics away. With gravity disabled everything stands still, so I’ll assume that’s a good sign. With gravity everything falls down and the wheels eventually topple towards the center.

I’m guessing you are speaking of the collision response, as that’s the only setting I found that’s close enough? That’s enabled at the moment, but if I disable it for the four pieces, the car body falls through the floor and I’m left with four wheels doing some sort of jiggle dance on the floor! Hilarious in itself, but not really useful :smiley: