Right, it’s 3 in the morning and I am completely stumped and exhausted.
I’m following Unreal’s vehicle setup tutorial (https://www.youtube.com/watch?v=9ariPx6M33o) and 8 minutes in I am in a complete no-go position. I’m working with a custom vehicle mesh, but I mimicked the tutorial file’s setup (mesh hierarchy, no actual joints/skinning). Once I launch the game in the editor viewport I see my car fall down slightly and it just gets stuck there - it seems to even sink into the floor just a tiny bit. To top that off I get this awful jitter, what I first assumed was something to do with the spring arm in the blueprints, but scratched that out; I think my best guess at this point is it’s something to do with the either the physics asset or the mesh itself.
I’ve tried leaving the physics asset as it was shown in the video, i.e. capsules+box, but then I switched to hulls cause they seemed to work better in the preview (either way result in game was the same). I tried reworking the meshes in Maya multiple times, lifting them up, rotating, changing the up direction, freezing transformations etc., again no change in results. My blueprints and settings seem to be setup correctly as well.
I literally have no more ideas on what to do, I always seem to run into multiple problems whenever anything involving a rig is at hand. I do hope you guys can help me out here, cause my sanity levels are pretty much drained out by now :eek: !