I’m calling this from the vehicle BP but you could call it from the player controller or level blueprint if you know how to link between them.
This is also not a grace full transition, to make it gracefull you could use an Tinterpto like so
This will gracefully rotate the car to it’s wheels as long as F is pressed, when it’s released it will stop rotating
Alternatively this is how you would do it in level blueprint for any car you’re controlling at that time
And finally, autoflip when the car is on it’s roof, preventing it from landing and stopping on it’s roof, it will just flip onto it’s wheels automatically
Thought I would throw that in there so you don’t have to mess with all your vehicle blueprints, you can just have that in your level blueprint and you’re good to go