When vehicle is stuck on its roof, how to I flip it upright? There has to be a built in way, or something in the documentation that I am not finding that explains how to do this? Right now I have to escape to cancel the game and start over…
Thanks for the input. Which blueprint would this go into? There are a number for the vehicle so I don’t want break the world by putting it in the wrong location.
Would this give the graceful flip animation often found in video games? If not, how could I take your idea and create that effect?
I would think many people with vehicle games are looking to not be stuck on the roof. What are you all doing to solve this problem? Are you doing what said above, are you somehow telling the vehicle to not stop on the roof (if so how?).
And finally, autoflip when the car is on it’s roof, preventing it from landing and stopping on it’s roof, it will just flip onto it’s wheels automatically
Thought I would throw that in there so you don’t have to mess with all your vehicle blueprints, you can just have that in your level blueprint and you’re good to go
Thanks NDFJay - I may not get to all of it today, but I am going to deconstruct what you wrote up tomorrow. One stumbling block at the start I am having, when I pull a node off my mesh (inside the Vehicle Blueprint Event Graph) I only get a “Return Value” output node. You seem to have return value location, rotation, and scale. What am I doing differently…
What I have:
Thanks again for your write up. I will give it a solid effort before I ask again for your help.
Thanks NDFJay - I may not get to all of it today, but I am going to deconstruct what you wrote up tomorrow. One stumbling block at the start I am having, when I pull a node off my mesh (inside the Vehicle Blueprint Event Graph) I only get a “Return Value” output node. You seem to have return value location, rotation, and scale. What am I doing differently…
What I have:
Thanks again for your write up. I will give it a solid effort before I ask again for your help.
This is in reference to your top image. You also seem to have no spaces to your get world transform in the blueprint function name…I think I am doing something slightly different than you.
Thanks NDFJay - worked perfectly, and I learned about splitting structs pins. Appreciate it the text and visual help.
Based on the lack of info I found on the subject when I searched, you may have created the gold standard / timeless post on how to solve this problem. Your post will live on…forever…maybe.