Vehicle Settings are not working in VR

Unreal 4.27

I’m trying to create a vehicle for a VR Simulator. My vehicle is using WheeledVehicle as its parent class.

The problem is that the vehicle is too slow (around 5mph). When I change any setting of the Vehicle Movement Component like Max RPM or Torque Curve, trying to speed up the vehicle, these settings have effect when I test using Play in Selected Viewport, the speed increases. But when I test the exact same settings in VR Preview, the speed does not change, it is fixed to 5mph max. Package the project and test it in VR have the same effect.

What could be the reason and how could I solve this?

I solved it. It was a hierarchy of static meshes which I had attached to my vehicle mesh that was too deep. I think it behaved different in VR because the performance is lower than in Viewport

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