#1 issue is that the rig of the Tie Fighter needs to have a bone called “root” which needs to be the root bone. Otherwise the animblueprint interpolation will break.
As for altering the position of the mesh with respect to the Actor Location, that can be done by altering the SkeletalMeshComponent offset in the Actor Blueprint, or the Mesh offset in the Mesh. The Dino blueprint itself has TPV camera offset values too.
As for it not playing animations, I suspect it probably is missing the Anim Slots which all “dinos” need to have. Open up the “Anim Slot Manager” for the mesh, and make sure to add the following Group/Slot combos:
Group: FullBodyGroup
Slot: FullBodySlot
Group: AdditiveGroup
Slot: AdditiveSlot
Group: AdditiveGroupSecondary
Slot: AdditiveSlotSecondary
Then make sure your AnimMontage is set to play on one of those slots!