Vehicle Ranged Attacks

Some things that might help:

If firing the projectile through modifying the default values turns out to be problematic you could fire the projectile through your own graph logic.

  1. The capsule component is actually the root component of the character bp so you will have to move the mesh component to align with the capsule.

  2. To get the current camera position you can do this in graph:

I have not tried to modify the location so far though.