Infinitex
(Infinitex)
1
Hi all,
i try setting vehicle with tutorial from wiki , but i have problem with car, car body is on ground and wheel past in ground, please help me.
I using thist tutorial A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums1-_Overview_and_Car_Setup
Geodav
(Geodav)
2
personnally i use this page https://docs.unrealengine.com/latest/INT/Engine/Physics/Vehicles/VehicleUserGuide/
to me it looks like you haven’t set the wheel radius in the wheel blueprint or you haven’t set the wheel bp in the vehicle blueprint
Infinitex
(Infinitex)
3
Hi,
thanks, but i have set wheel llook at on screenshot
Geodav
(Geodav)
4
try adding your own tyre/tire type (data asset)
sounds strange but sometimes it helps
also a screen shot of the mesh with show bones ticked, so that i can see where the root bone is when compared with the mesh
Infinitex
(Infinitex)
5
i set own tire but dont effect, maybe collision or skeleton? I post my project
Geodav
(Geodav)
6
Infinitex
(Infinitex)
7
Here is my project with car problem, sedan is ok, but my car is always problem with ground, and i using modo
CarTest.zip 869.1 MB
https://mega.co.nz/#!l4kShRpA!c4X_6ThpicEeHUWp7cH-SHsf0ssy7Qy9xPPDlw0FH-I
Maybe anybody finding solve for me
thanks
Geodav
(Geodav)
8
sorry but i’m not going to dl 900mb just to test
try just the car as a fbx , there maybe issues with the modo fbx exporter
Infinitex
(Infinitex)
9
i try it export from maya, but dont effect i post link to fbx car
please try it , thank you
Geodav
(Geodav)
10
ok a quick look after import tells me the bones are not right, i say it again, X=forward Z=up if you don’t do it that way you will have problems
atm you rig has x=forward z=right y=down
i don’t use modo or maya so i can’t tell you how to fix that
tuatec
(tuatec)
11
I had the same issue, my solution was to use the correct bone names.