I thought screenshot is explaining what is my problem When playing game then car falls down and stucks on “invinsible” point far under mesh (then falls forward but not always). In Phat car flies away.
There is a problem with wheels if you use Blender exporter, all wheels get placed at 0,0,0 location, you will have to manually offset each wheel. You can use “showdebug vehicle” command to visualize the wheels.
Well… got tired with setting this madness. Just exported from blender to maya and got it working in 3 steps (y)
Anyway thank in advance for help and looking for well working FBX exporter or appropiate blender impoter in UE4 (I think it’s good idea).