So I’m working on a game and there needs to be this one ability that allows the player to change there collision state in real time.
so far this is the result of what I got
it mostly works, until the wheel collides with the other object
I’ve tried everything, but I can’t seem to find a way to change it.
in the wheel blueprint, there is a shape section containing a collision mesh, but I can’t reach in in blue print.
