Vehicle physics asset for forklift

Hello!

Im trying to make a forklift for my game! I have a chaos vehicle working! I drive the, mast, carriage and forks position with “Transform (modify) bone” in the anim blueprint.

I can pickup cargo and move it around, the problem is that the forks move trough the ground and walls when i drive! Also i want the vehicle to lift itself if i press the forks down on for example a loading dock!

I have set the mast, carriage and forks as physics type: kinematic.
I have also tried to set them to default physics and added constraints.
Then the forks do not go trough stuff! But then my controls stop working!

Can you somehow drive the physics asset constraints from blueprint? Set the the linear motor force and such? I have tried but not found any way to do this! Alternatively keep them as kinematic but make them affect the vehicle?

/JayZone80

This is an awful answer as I don’t know much about what you are discussing. I however saw a pretty good video recently which might point you in the right direction: New Character Physics in UE5: Can You Pet the Dog? | GDC 2023 - YouTube

Cool! That physics control should be usable for a contraint based vehicle!

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