Vehicle Open World Roam AI

I made a vehicle blueprint class wich is either controlled from a player controller or from ai. If it uses the ai, it does not need any controller as the script is made directly in the vehicle class. It basically follows a spline. Here is the script:

and this is used to calculate the steering value from the location:

So I want the car to go to a location in the map using an array of splines, not only one.

Did you finally found out how to do it? I am currently working on an open world game as a small personal project and your advice would be really beneficial. :slight_smile: