I am very new to Ue5, I am trying to create a game with an F1 car. I have tried following multiple tutorials on youtube and Unreal’s own tutorials but I cannot seem to figure it out. I assume it is an easy fix but my knoledge on Ue5 is still very limited
Thank you for reply, I have a new issue now where the tires start rotating on the wrong axis like its a sphere. I saw someone else have the same issue but the solution didnt work for me here are some screenshots.
Can you explain a bit more about this problem? Is this after physics are set up? Or are you turning one axis and having another move for some reason? It’s hard to tell.
Any additional specifics or information you provide will go a long way in solving your problem!
Do you have the chaos vehicles plugin and your wheel blueprints set up? Check out this great video on setting up your vehicle to double check your steps:
I hope the above is the solution you need, otherwise any additional specifics may go a long way in solving your problem!
I went through the turorial an changed the physics to kinematic and the wheels stopped acting weird! Unfortunately, the car now when there is any input starts doing a very slow barrel roll. This happens when I press accelerate, brake and steering. I tried it with and without an animation blueprint and nothing changes.
Sorry! realized I had the wrong bone names… rookie mistake,
unfortunately only one of the car wheels falls into the ground, I have looked and they all are the same
Great! Any progress is good progress! Okay, so now one of the wheels falls into the ground? Does the vehicle still barrel roll at this point or is this an additional issue?
I got the car to not fall through by changing the floor collisions to block all, but it seems to have an invisible block on the left side lifting the car up
Would you mind sharing your physics asset for your vehicle? If the problem is the front right tire not having gravity enabled, when looking at it is “Enable Gravity” checked?