In Unreal Engine 4:
In 3ds Max:
What am I doing wrong?
I only see that y axis facing inverted direction.
In Unreal Engine 4:
In 3ds Max:
What am I doing wrong?
I only see that y axis facing inverted direction.
Forgot to center and align pivots to objects for all parts, but this didn’t solved problem, now only wheels have right rotation.
Method 1 (quick and easy)
Select everything in the scene then go to the utilities tab (the spanner on the far right at the top of the command panel. i think, on my version of max its a hammer.)
click on “Reset XForm”
this will add a modifier to the objects.
collapse this back down by selecting all of the objects, right clicking and converting to edit poly.
Method 2 (slightly longer but more thorough).
if this doesn’t work follow these steps:
This fixes 99.99% of these issues.