I actually just realized that I had made a pretty simple mistake with this earlier. I figured I’d still post what exactly caused this in case somehow someone else ever runs into it.
Basically, despite creating all of the proper blueprints and assets and stuff, I had neglected to select the proper wheel blueprint in the VehicleMovement component of the main BP. I realized this could be the case after i noticed that the back wheels were sitting almost perfectly even with the center of the wheels of the other car in the level.
Cheers