I’ve been trying to get the hang of setting up vehicles in UE4, but have been having trouble when it comes to the physics and collisions. With the current mesh I have containing all of the skeleton, whenever I try to set it up as a single convex hull, the mesh falls through the floor of the physics simulation. Is there a way to add this without this occurring?
Screenshot below of the setup. Also, tried adding bodies to just the wheels and not the rest just to test it, and the wheels ended up falling through the floor of the simulation as well. I’ve followed at least 5 different tutorials on YouTube for vehicle setup but so far all of them have led to different issues so far.
Any help is appreciated, thanks so much!