Hi everyone, I’ve been trying to make a simple kart game as I learn UE4. I started by modifying the vehicle blueprint example project and replaced the sedan with my own simple mesh. I’ve got the wheels turning properly and it all behaves exactly as it should in the physics asset window however when I go to play the game it hovers above the ground as in the screenshot below. If I drop the kart skeletal mesh into the level with simulate physics set it drops to the ground and behaves as expected, it’s just the player’s kart that hovers. I’m guessing there’s some setting in the blueprint left over from the sedan that I need to update but I can’t find anything that does the trick. Can you help?