Vehicle Is Falling

Hi I’m working on a dinosaur racing game using wheeled blueprints and I’m having trouble getting the blueprint to recognizing that the car “Is In Air” so that it play the falling animation
here is the current CharacterBP

I think the problem is the “Get Movement Component” since this is a pawn not the vehicle but i don’t know what to change it to, apologies I’m very new to engine work so any help would be greatly appreciated or if you need any other blueprints let me know


There is something that might help you here : How do I check if the car is on the ground? - Programming & Scripting - Unreal Engine Forums