Vehicle immediately flips over and tires do not rotate

I have tried to follow the documentation page for vehicles to no avail. When I start the game, my truck immediately flips over and the wheels refuse to spin. However, my Chaos movement component has the correct wheel bone names, I have named both my parent bone and armature “Root” in Blender, and the physics asset appears to be correct. Any advice?

Hey @jmancoder1,
I would first try turning off the Tick Physics Async in the Project Settings, this is going to help the Chaos Physics be more predictable with vehicles.

There is a pretty good Unreal Learning video for Chaos Vehicles if you want to check it out: Driving Around: Exploring Chaos Vehicles | Talks and demos

Hope this can help you out!

1 Like

Thanks for the tip, but I actually figured out what the problem was. As it turns out, I was supposed to set the unit scale to 0.01 in Blender before exporting. I guess the Chaos wheels were just scaled very large because of this. :slightly_smiling_face:

2 Likes