Vehicle heath bar, binding progress bar

Hi, I am having some issues of making a heath bar for the vehicle in vehicle advanced template.

Binding the progress bar with the vehicle heath.

What should be cased to vehicle blue print instead?
Probably get owning player should also be something else.

Can anyone help?

Thanks!

Depending on what your Vehicle Blueprint is. Probably you want to use GetPlayerPawn instead of GetOwningPlayer.
GetOwningPlayer is returning PlayerController, not an actor or pawn.

Thanks! It works now!