Vehicle Follow rotation spline(chaos wheeled vehicle movement component)

I made the movement of the car according to this lesson.

But I had a problem, at high speed the car started to strongly deviate from the path. I need the car to drive strictly along the spline and deviate at least 5 degrees. Imagine it’s like a train moving. Is it possible to properly set this up in a chaos wheeled vehicle movement component system? And how to do it? I need to make almost the movement of the train, but for this to be car physics.

If you want the car to exactly follow the spline, then don’t use physics simulation, but instead use some update in Tick (or a movement controller component you build) that simply moves the actor along the spline in question.