Our vehicle now falls through the terrain no matter where it is. To be more specific, it hitches briefly on the terrain as if it were breaking through a pane of glass, then falls into oblivion.
This seems to have happened while I was adding some landscape road splines and then shaping the terrain around them. That shouldn’t matter though, since I’ve already added a bunch of landscape splines in the level with no issue.
Things I’ve tried:
- deleting all the splines in the level, landscape and blueprint alike. No change
- duplicating the terrain, deleting the old one
- using sculpt tool at max size, no falloff and power of 0.00001 and going over the whole terrain
- using the console command for rebuilding landscape collision
- assigning blank materials to both landscape mat slots
- changing landscape collision to NoCollision, building level, then changing to blockall/dynamic/etc and rebuilding
Note: I have never used the retopology tool
.
Sure, I can revert back to an older version, but I have to include road splines at some point, or the level is worthless. Who knows when Unreal will decide to dump collision again… the way it happened this time, it started losing collision in small spots then spread. I’d have to constantly test the collision all over the terrain while I work to make sure it’s ok.
I know someone on the Unreal Engine forums created a plugin that seemed to fix collision, but that was a year ago and someone else said it now corrupts projects (would need to be put into the source as well)
.
This is an issue that is very immediate and could put me way behind schedule, so any help is greatly appreciated.