Vehicle falling through map after falling from high distance

Hello, I’m using chaos vehicles, my vehicles fall through my map if they fall from a high distance (either going off of cliff, or a jump). It doesn’t do it every time, it has to be at just the right angle it seems.

I’ve set my maps collision to have a thickness of 256, my vehicle BP collision has CCD on, What else can I do to prevent my vehicles falling from the map?

I guess here is that collision is only checked every tick. So it is possible to skip past the collision if you are going fast enough and the timing is unfortunate. The easiest option is to cap the falling velocity to something reasonable, as per air resistance. In characters this is called the terminal velocity and is settable.

That is sort of an option, but that could result in a floaty feel, which is something i’d prefer to avoid.

I found some help on unreal slackers discord, and someone recommend I change async physic settings (under project settings). I set tick to 0.013333 (a bit lower) and it seems my vehicles are no longer falling through the map. Yay! :smiley: