Yeah, I do have those sounds (downloaded the audio off of a youtube video - for testing purposes only) that are just sounds taken from a Dyno (accel/decel/idle/gear change etc), I just don’t know how to get them working so it plays the right part of the sound file at a certain RPM value (instead of just playing the sound start to finish normal speed). *EDIT: I have them split into separate files (accel only in one, decel only in another etc.).
I will play with the Continuous Modulater some more as it sounds the most promising and see what I can come up with (good to know it can be done in BP’s), but the audio has so far been a real headache, I pushed it to the side while building other parts of the game as it got too frustrating, can’t seem to find an example where someone has got it to work…