If you want to approach it like this, you’d have to look into programming your own C++ VehicleMovementComponent, which would allow you to simulate movement as advanced as you want.
If you’re doing some kind of racing/vehicle simulator, that’s a must. The stock vehicle code is great for sci-fi bouncing buggies that skid like crazy, but not much good for anything else in my experience and it’s somewhat unpredictable. There also aren’t really that many ways to fine-tune them. You aren’t going to get Gran-Turismo/Forza-like results with the stock vehicle code