How can i do vehicle system on basic skeletal mesh physics and animation system, i have a problem with it, then i use animation with skeletal mesh physics i have a problems.
i have a wheel speed animation and wheel angle turn animation but this is can work both with physics.
turn from blue print
and skeletal mesh config
![2022-06-24_17-41-53](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/0/9/609fd6f31e09fd126676b7665bb253bbf5da8e88.png)
![2022-06-24_17-41-29](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/9/3/093fe2009bc8c45a4ffa3b4270745c9bbe3c265a.png)
Wheels cant turn then locked all bones.
but then i unlock this is cant work correctly.
![2022-06-24_17-48-59](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/3/8/83848a31768d3b3b8b992fb1523c232706096eb1.png)
i want to use like liners movement for x is ok range of 9 working fine, angular movement is turn X range of -20 to 20, Y rolling 360.