Vehicle drive without chaos or some plugins

How can i do vehicle system on basic skeletal mesh physics and animation system, i have a problem with it, then i use animation with skeletal mesh physics i have a problems.

i have a wheel speed animation and wheel angle turn animation but this is can work both with physics.

turn from blue print



and skeletal mesh config
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Wheels cant turn then locked all bones.

but then i unlock this is cant work correctly.
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2022-06-24_17-48-59

i want to use like liners movement for x is ok range of 9 working fine, angular movement is turn X range of -20 to 20, Y rolling 360.

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