I have made a vehicle in Maya 2015 which I have then imported as an .fbx to UE4 and to me everything looks correct.
I have followed the video tutorial from Unreal Engine (https://docs.unrealengine.com/latest/INT/Videos/Player/index.html?series=PLZlv_N0_O1gaz6eETtIxcmUDnqu5A-8At)
and I have also followed piinecone’s video (Unreal Engine 4 Vehicle Tutorial (Blueprint) - YouTube)
The problem I have is that when I try to drive the vehicle, it disappears when I try to turn. Going forwards or backwards works perfect and I have to restart the simulation if I want to be able to drive it again.
One thing I noticed is that if I try to turn when the vehicle is in the air, nothing happens until it hits the ground (If I keep holding “A” or “D” for turning, the vehicle disappears at first touch with the ground)
- I have checked the orientation of the body and the wheels, and it seems to be correct.
- I tried using different blueprints for the wheels, the same result for all.
- I tried both default and kinematic physics settings in the phAT, same result for both.
Anyone who has experienced this before? Or has any idea of what I might have done wrong?