Sup guys, do you know if there is any kind of built in deformation system for skeletal and static meshes? I need it for a car game, morph targets are too predictable.
Appearently UDK had it something like that, but it looks like it was for static meshes only.
https://udn.epicgames.com/Three/DevelopmentKitGemsRealTimeDeformation.html
Since I’m somewhat new to U4, I’ve never went far with materials, maybe the physical materials are the solution?