Vehicle deformation

Sup guys, do you know if there is any kind of built in deformation system for skeletal and static meshes? I need it for a car game, morph targets are too predictable.

Appearently UDK had it something like that, but it looks like it was for static meshes only.

https://udn.epicgames.com/Three/DevelopmentKitGemsRealTimeDeformation.html

Since I’m somewhat new to U4, I’ve never went far with materials, maybe the physical materials are the solution?

This should help you out: https://gumroad.com/driesderyckere

Thanks, but from what I’ve read on a interview, there are few issues over performance and cars not damaging when they collide to each other.

Isn’t there something like a deform in UE4? We have destructible examples, but they are like breaking mirros.

What I know that there is an material setup for the Unreal Flag where it creates the cloth physics for it, maybe there is something similar for non cloth meshes?