Vehicle Damage deformation woth morph targets

Hello everyone, Im trying to make a damageble vehicle using morph targets. And i have something like this:

As you can see in the image I have morph targets for left, middle and right side damage.

But I wanted to ask how can I detect wich side has being hit.

Thank you all in advance

Hey there @Lamaral14! The answer is going to depend on how granular you want the detection to be. The “Low tech” solution would be different collisions per portion. Though alternatively you could define 3 points on the piece, then take the impact location from the hit event and compare to which is the closest and then add your damage.

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how would you set this portions?