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Vehicle Crash: How to only use initial/first hit?(OnHit Event)
Development
World Creation
vehicle
,
crash
,
hit-event
,
Blueprint
,
question
,
unreal-engine
,
UE4
anonymous_user_b90d4050
(anonymous_user_b90d4050)
October 26, 2016, 6:17pm
2
Try a DoOnce node right after the cast so that your function HitVehicleVehicle only fires once.
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