Hello everyone. I have a vehicle blueprint here and i’m trying to make it detect when it crashes into things in the level, but the On Hit events don’t return any results (string does not print) even though i’m running into solid objects. Is there something i missed?
The Mesh is my car, but i also tried On Actor Hit and it doesn’t work either. The meshes in my level all have collisions, and turning on Simluate Hit Events on them makes no difference (it’s on by default in my vehicle as well). How do i make the blueprint know when it’s colliding with solid objects like buildings and stuff?