I too ran into the problem and found a simple solution:
- Do the recording
- Open up the sequence in sequencer. Click on VehicleMesh and add a track (+) Body Instance -> Physics -> Simulate Physics.
- Make sure “Simulate Physics” it off.
Can anyone explain why there is always 2 animations recorded? Like RecordedSequence_Sedan and RecordedSequence_Sedan0 ? They seem to be identical.