I’m trying to make a cinematic of a car racing through an environment, with the wheels rotating with motion blur. With sequencer keyframing I can only go up to 359 degrees. With 'perpetual rotation ’ blueprint keyframing seems clumsy and less than ideal and doesn’t seem to work in cinematic anyway.
My goal is to use unreal for animatics using cinematics as a storyboard tool.
Huh. weird. i could’ve sworn I was limited to 360 degree key-framing in sequencer, now im able to set beyond that. seemed like the first time I drag-entered the amount it was maxed , but when i entered above manually it seemed to unlock the ability to enter a value over 359 degrees. maybe i just need more coffee